In celebration of the launch of Walkabout Mini Golf: Meow Wolf, follow the Creative Director of Mighty Coconut Lucas Martell and Senior Art Director Don Carson plays through the course with the co-founder of Meow Wolf Caity Kennedy, who had a hand in designing the Walkabout Mini Golf version of her world.
Read MoreWalkabout Mini Golf creator Lucas Martell chills on Cherry Blossom with some of the Polyarc Games team behind the Moss duology as they talk about designing immersive interactions for various controller UI, creating a VR hit with a small team, transition from AAA studios Bungie and Rockstar Games to an independent scale, the design process, and the importance of asking "why" when developing for virtual reality.
Read MoreWalkabout Mini Golf creator Lucas Martell floats through Tethys Station with Michael Wentworth-Bell of Espire VR series to talk about designing for VR comfort, controls, optimization, and UI as tools for the best experience possible. They also get into the challenges and new unknowns of mixed reality from development and tech perspectives.
Read MoreIn this new Walkabout Talkabout episode, Walkabout creator Lucas Martell and stop-motion animation luminary Kevin Parry play a round while discussing the value—and difference—of making motion graphics by hand in a time when things seem increasingly automated or AI-generated.
Read MoreIn the latest Walkabout Talkabout, Walkabout Mini Golf creator Lucas Martell plays through Tethys Station with Jesse Schell CEO and founder of Schell Games the studio behind the #iexpectyoutodie series and the upcoming title Among Us VR. Watch along as they discuss VR development approaches and the considerations of creating or remixing game genres on new technology.
Read MoreIn the latest Walkabout Talkabout, Walkabout Mini Golf creator Lucas Martell plays through Tethys Station with Jesse Schell CEO and founder of Schell Games the studio behind the #iexpectyoutodie series and the upcoming title Among Us VR. Watch along as they discuss VR development approaches and the considerations of creating or remixing game genres on new technology.
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